Import Screenshot Import (OCR)
How it works: Upload screenshots from the Compare screen. OCR extracts stats for both players automatically.
Tip: Use high-quality screenshots with clear text for best results.
Tip: Use high-quality screenshots with clear text for best results.
Upload Screenshots
Upload 1 Profile card + 5 Compare screen scrolls (6 total). π View detailed instructions
[Player]
Profile Card
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Compare 1/5
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Compare 2/5
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Compare 3/5
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Compare 4/5
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Compare 5/5
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Class Selection
Martial Sage: DEF, Counter, DMG RES, Shield specialist.
Active: Blades Reunion (15s CD) - 12580% AoE DMG, -40% Counter DMG RES for 8s, counters deal +1% player current HP.
Passives: Restore 8% Max HP every 5s | Shield (8% Max HP) every 10s for 5s
Active: Blades Reunion (15s CD) - 12580% AoE DMG, -40% Counter DMG RES for 8s, counters deal +1% player current HP.
Passives: Restore 8% Max HP every 5s | Shield (8% Max HP) every 10s for 5s
Core Stats
Multipliers
Proc Rates
Resistances
Ignore Stats
Pierce / Block
Pal Inspire / Pal RES
Final DMG
Sustain
Death Prevention
Enemy Configuration
Martial Sage: DEF, Counter, DMG RES, Shield specialist.
Active: Blades Reunion (15s CD) - 12580% AoE DMG, -40% Counter DMG RES for 8s, counters deal +1% player current HP.
Passives: Restore 8% Max HP every 5s | Shield (8% Max HP) every 10s for 5s
Active: Blades Reunion (15s CD) - 12580% AoE DMG, -40% Counter DMG RES for 8s, counters deal +1% player current HP.
Passives: Restore 8% Max HP every 5s | Shield (8% Max HP) every 10s for 5s
Core Stats
Multipliers
Proc Rates
Resistances
Ignore Stats
Pierce / Block
Pal Inspire / Pal RES
Final DMG
Sustain
Death Prevention
Player Avians
Avian
Bee: 3.67% Max HP DMG every 5s | Deity: 4% Cur HP DMG per 16 heals | Penguin: Counter DMG +5%/10s (5 stacks) | Lunar: DEF+60%, ATK+10% every 15s for 5s, heals 3.5% lost HP per 10 hits taken
Bee/Deity: HP DMG values use player's own HP. No resistances, cannot crit. Penguin/Lunar: buff-type avians. CDR affects time-based avians (Bee/Penguin/Lunar) but not heal-count avians (Deity).
Bee/Deity: HP DMG values use player's own HP. No resistances, cannot crit. Penguin/Lunar: buff-type avians. CDR affects time-based avians (Bee/Penguin/Lunar) but not heal-count avians (Deity).
Avian Affixes
Enemy Avians
Avian
Avian Affixes
Note: Pals are loaded from
data/lom/pals.json for Global region entries with Epic, Legendary, and Immortal rarity. Each selected pal shows its own combat stats directly under that pal.
Status: Descriptions are shown from game data. Pals whose combat logic is not wired into the simulator yet are explicitly marked as not implemented.
Player Pals
Enemy Pals
Note: Final Talents are on/off toggles (max 4 in-game). Leveled talents use numeric inputs matching your in-game values.
Player Talents
Final Talents
(15s: ATK SPD +15%, 30s: Crit Rate +20%, 45s: ATK +20%)
(HP <20%: ATK +10%, ATK SPD +10%, Crit DMG +10%)
(Every 3s: Crit DMG +5%, up to 25%)
(Every 2s: Combo DMG +5%, up to 50%)
(Each skill cast: ATK +2%, up to 30%)
(First HP <20%: Energy Regen +100% for 5s)
Leveled Talents
Enemy Talents
Final Talents
(15s: ATK SPD +15%, 30s: Crit Rate +20%, 45s: ATK +20%)
(HP <20%: ATK +10%, ATK SPD +10%, Crit DMG +10%)
(Every 3s: Crit DMG +5%, up to 25%)
(Every 2s: Combo DMG +5%, up to 50%)
(Each skill cast: ATK +2%, up to 30%)
(First HP <20%: Energy Regen +100% for 5s)
Leveled Talents
Note: Relics provide passive combat effects. Kite and Flame Book are on/off toggles. Necklace, Statue, and Spore are choose-one dropdowns. Potent Spore amplifies all other relic effects by 40%.
Player Relics
(After active skills, deal 1705% DMG)
(ATK +1%/s, up to 10%)
Relic descriptions are loaded from
data/lom/relics.json.
Enemy Relics
(After active skills, deal 1705% DMG)
(ATK +1%/s, up to 10%)
Relic descriptions are loaded from
data/lom/relics.json.
Note: Reference data from
data/lom/artifacts.json. This UI currently shows only Global region entries. Artifact combat effects are not implemented in the simulator yet.
Player Artifacts
Enemy Artifacts
Note: Heroes load from
data/lom/star-heroes.json where regions includes Global. Main slot uses each cardβs mainSkill; support slots use supportSkill (developingSkill is ignored). If a skill contains levels, the selected star level updates the description from data and is sent to the API as part of the loadout. If the main skill is Active, both support skills must be Active or the selection is not sent to the API. Combined cost (main + both support skills) cannot exceed 10.
Player Star Heroes
Enemy Star Heroes
Note: Reference data from
data/lom/mounts.json. This UI currently shows only Global region entries with non-empty mount skill descriptions.
Player Mounts
Enemy Mounts
Note: Reference data from
data/lom/back-accessories.json. This UI currently shows only Global region entries with non-empty skill descriptions.
Player Back Accessories
Enemy Back Accessories
Note: Reference data from
data/lom/guardians.json. Selection is saved with import/export; backend simulation currently supports Hercules, Valkyrie, GoddessofWisdom, LithoSpirit, ZephyrSpirit, TideSpirit, and LightningOverlord (Thunderbringer) guardian combat mechanics.
Player Guardian
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Enemy Guardian
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Note: Equip up to 5 active skills per side. Class skill (Blades Reunion for Martial Sage) is always active.
Check "Custom" to override the skill damage % (values scale with level in-game).
Player Skills
Enemy Skills
Backend Simulation
Debug Playback